Track Map manual
The whole track with every car on it, each in its class color, numbered corners and who is talking on the radio. A PRO plan overlay of Raptor Racing Overlay.
The Track Map draws the track you're racing on and puts every car on it, each at its real spot on the lap. Every car is a dot in its class color with its number inside, and yours is white so you can find it at a glance.
It comes as a full map, with the whole track and an invisible background, so over the game you only see the drawing. If you prefer, the lap can be stretched into a flat bar. It only reads iRacing data: it never changes anything in the game.
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Example at Spa-Francorchamps with a made-up three-class race, oriented like in iRacing.
- 1The finish line: the white stripe across the track. Corners are counted from here, in the race direction.
- 2Corner numbers: on the outside of each corner. You can swap them for the name, show both or hide them.
- 3The cars: each dot has the color iRacing gives its class and, inside, the number painted on the car.
- 4The radio bubble: shows up over the car that is talking on the radio you hear, with a wave that moves while they talk.
- 5Your car: the only white dot, with a border in your class color. It's always drawn on top of the rest.
Move mode
The map in move mode (Ctrl+M), with the rotation knob.
Full map or flat bar
In Full map, the default, the overlay is a square with the whole track inside. The square is the same size on every track, so your screen layout doesn't shift when you change sessions.
In Flat map the lap is stretched into a bar. The finish line is the white stripe on the left edge and the whole bar is one lap, so the distance between two dots is the real distance on track: at a glance you see where the pack is and who is running alone. The bar length is set in the menu.
If you pick the full map on a track that has no drawing yet, the cars show on the bar with the notice Learning the track until the drawing is ready.
Each mode keeps its own background: the full map comes with the background at 0 (you only see the track and the cars) and the bar with its dark background at 80%.
The dots and their colors
When you watch a race as a spectator or a replay (with that box checked), the white dot is the car the camera is following.
- Class color
- Each car has the color iRacing gives its class, the same one you see in the game. If iRacing doesn't assign one, the overlay uses its own. In a multiclass race you instantly see which cars are in your class.
- White
- Your car, with a border in your class color. It always stays on top of everyone.
- Gray
- A car on pit road. If you don't want to see them, turn off “Show the cars in the pits”.
- Yellow bubble
- Someone is talking on the radio you hear. It shows over their car while they talk and stays a moment after they let go of the button, so it doesn't flicker between sentences. Turn it off with “Show who is on the radio”.
- Number inside
- By default, the number painted on the car: the one you see in your mirror. With “Position”, its place in its class, which in a race changes the moment someone passes, not at the line.
The corners
The map numbers the corners by itself, from the finish line in the race direction, using the number of corners iRacing says the track has. On tracks that haven't been reviewed, the numbering can be off by one from the official one.
On reviewed tracks, like Spa-Francorchamps, each corner also has its name. A famous corner that barely turns seen from above, like Eau Rouge, carries only its name. Right-click, Corners, to choose what is written:
- Number only: the default.
- Number and name: both, where there is a name.
- Name only: where a corner has no name, its number shows.
- Nothing: a clean track.
Rotating the map
By default each track appears As in iRacing, with the same orientation as the in-game map, so you don't have to rotate anything. The overlay works it out from your car's heading: on a track it doesn't know yet it measures it by itself while you drive, and until then it shows north up.
With the knob: put the overlay in move mode (Ctrl+M or MOVE in its settings) and a gold knob appears next to the top corner of the map. Drag it around the map and the map rotates with it, all 360 degrees and as many turns as you want: 5 degrees at a time, or 1 at a time while you hold Shift. The degrees are shown below it, and a double-click on the knob sets it back to how iRacing shows it.
You can also right-click the map and open Rotate the map: 90 degrees clockwise, 15 degrees clockwise or counterclockwise, As in iRacing (forgets your rotation) or North up. In the menu, the ROTATION slider rotates the last track you drove 1 degree at a time; if you haven't driven any yet, it rotates the preview track.
Each track keeps its own rotation: next time you come back, it looks the way you left it.
Each track in its place
In the full map, each track remembers where the map goes, its size and its rotation. If at Spa you put it top right and at Road Atlanta at the bottom and bigger, when you change tracks the map moves by itself to where you left it on that track. A new track leaves it where it is, and from there it is saved for that track.
That is also saved in your profile: when you save it (the SAVE button next to PROFILES does it in one click), the profile takes the spot of each track and its rotations, and applying it brings them back. In Flat map the bar is the same on every track.
Where the track drawing comes from
iRacing doesn't say live where each car is on the map, only how far along the lap it is. So the track drawing comes from elsewhere, and the overlay uses the most accurate one it has, in this order:
- Recorded: tracks drawn from the GPS of real laps in iRacing. They come with the program.
- Learned: the one your computer builds while you drive, live. Only a full lap counts, line to line, without leaving the track, without pitting and without pauses. It keeps up to three laps and combines them.
- Shared: the one other users learned, which reaches you through the menu.
- OpenStreetMap: the roads of the real circuit, which come with the program. The layout is picked by itself from the track length and the finish line is adjusted while you drive. Once you learn your own lap, which is iRacing's geometry, that one takes over.
- Share the tracks I learn
- On by default. Only the shape of the track is sent, with none of your data, so nobody has to learn it again. Off, you still get the ones others learned.
Your own image instead of the dot
In the menu, YOUR ICON and then CHOOSE IMAGE puts your logo, your helmet or your photo in place of your white dot. It has to be a PNG or a JPG.
An image with a transparent background, like a helmet or a logo, shows with its own shape, whole and undistorted. A photo is cropped round. Either way it has no color border.
A square image of 256 by 256 pixels looks best. Its size is set with YOUR ICON SIZE, from 100% to 200% of your dot, but it never gets taller than the bar, so nothing moves out of place.
The image is copied into the program's folder, so it stays even if you delete or move the original. REMOVE IT brings back the white dot.
Controls and settings
- On the overlay: with “Allow moving the overlay” on, you can grab it and drag it from any point of the square, even where the background is invisible. Right-click works anywhere on the square.
- In move mode (Ctrl+M or MOVE in its settings): the rotation knob next to the top corner, and the corners to change the size.
- Right-click on the overlay: Overlay size (Bigger, Smaller or 60% to 200%), Map mode, Corners, Rotate the map, Number inside the dot (Car number or Position), Show the cars in the pits, Show who is on the radio, also show it in the garage and in replays and when spectating, Allow moving the overlay, Background opacity (a small window with the background and the data opacity) and Close the map.
- In the Raptor Racing Overlay menu, the Track Map settings are on a single page, with no tabs: THE MODE, THE CORNERS, ROTATE THE MAP, THE NUMBER INSIDE, YOUR ICON, THE BACKGROUND (bar length, only in Flat map; background opacity, one for each mode; and data opacity, which doesn't go below 20%), WHAT SHOWS, SIZE, Allow moving the overlay by dragging it, WHERE IT SHOWS (garage, replays and spectating; unchecked, it only shows while you drive), SEE IT ON YOUR PHONE and LEARNED TRACKS.
- On your phone and in OBS: the Track Map also shows on your phone or tablet through the menu's WIFI CONNECTION button, where the QR code is, and on the STREAMING page for OBS, drawn the same as on screen.
Tips
- On a track with no drawing, drive one full clean lap from line to line without pitting: when you cross the line, the map shows up.
- Leave the background at 0 to see only the track over the game; if it's hard to read over a bright part of the screen, raise it a little.
- To recognize a rival in your mirror, keep the car number; to follow the race, switch to Position.
- In multiclass, watch the dots in your color: those are the ones fighting for your position.
- Rotate each track just once: the rotation is saved for that track.
- Keep Share the tracks I learn on: your lap saves the next driver from having to learn it.
- Set the map up once on each track and click SAVE next to PROFILES: your profile keeps the spot of each track.